GAV1029-N | Level 4 | 20 Credits
In this module students are introduced to the context and art of cinematography and learn about basic film language. Students will also learn the techniques for creating a static and moving storyboard (animatic) with sound, developing their drawing and visualisation skills and applying their knowledge of cinematography to their own work. Students will also be given an introduction to the 3D pre-vis process.
VIS3108-N | Level 6 | 40 Credits
In this module the student will develop original concepts suitable for computer and character animation, and to complete the pre-production materials and suitable assets for an animation, in preparation for the following larger module 'Animation Short Film Production' (ASFP) where the student will then carry through the work to produce a major computer animation short film.
GAV3108-N | Level 4 | 20 Credits
In this module, students will be able to develop and animate short sequences such as three-dimensional claymation, object animation, basic puppet animation, as well as using substitution or replacement shapes and cut-out shapes for stop-motion filming. In creating the animation sequences, students will also be introduced to using lighting and camera setups for stop-motion and capturing software.
VIS3102-N | Level 6 | 60 Credits
The Computer Animation Project is a large scale piece of work, undertaken by the student under the supervision of a member of the academic staff. The project involves the production of a substantial artefact related to the computer animation field and culminates in the writing of a report and a viva consisting of the presentation, demonstration and discussion of the artefact.
GAV1003-N | Level 4 | 20 Credits
In this module students are introduced to the context and art of cinematography and learn about basic film language. Students will also learn the techniques for creating a static and moving storyboard (animatic) with sound, developing their drawing and visualisation skills and applying their knowledge of cinematography to their own work. Students will also be given an introduction to the 3D pre-vis process.
Working with the team behind the seminal film Terminator 2, Justin couldn't have asked for a better introduction into the then fledging computer graphics industry in London during the early 1990's. Based at the Computer FIlm Company and then later at the Neville Body Research Studio together with the team at 'Lost In Space' he contributed to a range of award winning projects for film, television and new media that included clients such as the Rolling Stones, Disney, Industrial Light & Magic, Pixar, Passion Pictures, Saatchi & Saatchi, The Natural History Museum, Buena Vista International & United Artist to name but a few.
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